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- #Ratchet and clank a crack in time weapons guide code#
- #Ratchet and clank a crack in time weapons guide series#
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#Ratchet and clank a crack in time weapons guide code#
Jarvis will provide the code that you need, which then clears the wall ahead. Climb up and along this track to arrive at a console where Azimuth is entering commands. From where you trip the last switch, you should notice a magnetic track along the wall ahead of you. When you hit all six, you'll be ready to head toward Pollyx Industries. Make sure that you follow the ramps carefully, and be ready for one set that forces you to spring to circular walls and spring along them with the 'X' button. There are a total of six switches, and you'll be provided with a time limit between each one that you must activate. It will give you a general idea of which switch you need to activate next. Make sure that you have those boots equipped, then watch the radar at the lower right side of your screen.
#Ratchet and clank a crack in time weapons guide series#
The switches are located throughout the series of surrounding platforms, which you can reach using hover ramps. Talk to him and he will explain that you need to fly over a series of switches in the order he specifies. Now head over to where Jarvis is waiting for you, along a wall. There are plenty of crates throughout the area that will refill your energy and weapons, so make use of those as you strafe about.Īfter a dangerous battle, you should finally manage to eliminate the last of your enemies. That's especially true of hovering enemies, though you can jump onto the flowerbeds and from there more easily leap into the air if you do plan to use jumping attacks. There are quite a few enemies here, many of them rather hefty in size, so going in with your wrench won't work well. These have to be defeated in much the same fashion as the previous swarm of robots, so make use of whatever weapons you have remaining to make quick work of the new threat. When you land here, you'll find more enemy units waiting. Break some barrels here, then fly over the next hover ramp. Equip your hover boots, then send yourself flying over the ramps. Now some hover ramps will appear along one side of the area. Once you've blasted enough enemies, a short sequence will follow. (Above Left) The fountain is beautiful, and soon to be surrounded by dangerous enemies! (Above Right) You have to pass over several red beacon checkpoints before the timer expires. Note that if you take out the flying saucers before they drop enemies into place, and if you do so five times during the battle, you can receive the "Negative, Ghostrider!" skill point reward worth 20 skill points. If you can flank them, so much the better. When you see some of the more powerful enemies spewing projectiles, be careful to strafe and fire charged beams from your pistol at a distance. You'll continue fighting through quite the group of enemies and will likely need to smash open a few crates in the process to gain some more ammunition so that you're not stuck relying solely on your wrench. Continue moving around the area and attacking in this fashion as the hovering shifts overhead beam more enemy units into place. Then clear out any stragglers with bombs or your wrench. Start with the Sonic Eruptor and run around along the ground, watching for groups of enemies to gather and then hitting them with a blast or two from that weapon. You should have several good options available by now. You'll have to fight your way to safety, so switch to the weapon that makes you feel most comfortable in the face of a swarm of enemies. When that sequence ends, you'll find that a security detail is on its way.